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Chamber 10 portal reloaded
Chamber 10 portal reloaded















We’ll take a look at those in a special gameplay deep dive video soon. There are many more interesting puzzle mechanics, which come into play later in the game. Travelling between two different timelines opens up a whole new way of puzzle solving.

chamber 10 portal reloaded

The same rule applies to regular portals as well. A cube, for example, which is left behind in the present, will instantly appear in the same position in the future. The timeportal exists in the exact same location in both timelines.īut that’s not all! As you may have noticed, actions the player takes in the present have an impact on the future version of the same test chamber. You can use this timeportal to travel between the present and a version of reality 20 years in the future. Start this chamber off by shooting a portal at the ceiling and one at the wall of turrets as shown in the image above. The familiar blue and orange ones, which connect to places in space and a third green timeportal, which connects two different places in time. Drop down into the pit to go through the portal, launching yourself to the platform. In Portal Reloaded you can fire three different portals. Shoot a portal into the pit and then another at the platform to the left, as shown in the right image above. Speaking of mechanics, maybe you already noticed some of them that are present in this gameplay trailer. IIRC, the only times I remembed that happening is with chamber 17s first step (the information you need to recall was said waaaaaaaaaay earlier, and a lot of people seem to have had problems recalling it) and with chamber 22s first step.

#Chamber 10 portal reloaded mod

“The earlier puzzles will slowly introduce the many different mechanics of this mod so that they don’t feel overwhelming. And its creator, Jannis Brinkmann, has released a new gameplay trailer for it that you can find below. The departure logic also includes proxy relays for opening and closing the exit doors.Last month, we informed you about a new mod for Portal 2 that aims to bring puzzles that take place in two different timelines, Portal Reloaded. \instances\portal_reloaded\transition\departure\pr_departure_future.vmf \instances\portal_reloaded\transition\departure\pr_departure_present.vmf Create two new instances and name them 'departure_present' and 'departure_future'. If your test chamber is solvable in either timeline, it's important to use departure logic for both the present and the future. \instances\portal_reloaded\transition\arrival\pr_arrival_future_fake.vmf \instances\portal_reloaded\transition\arrival\pr_arrival_present_fake.vmf Since this area does not need to exist in the other timeline, you can use one of these instances for the arrival door in the timeline the player does not start in: Thinking in four dimensions is vital to solving 25 brand new mind-bending puzzles. The mod builds on the concepts of the main game by allowing you to place a third portal, which enables traveling between two different timelines. Portal Reloaded is a free, community made modification for Portal 2. \instances\portal_reloaded\transition\arrival\pr_arrival_future.vmf Let's Play - Portal Reloaded, Test Chamber 11. This testchamber features three rooms that introduce you to momentum jumps. \instances\portal_reloaded\transition\arrival\pr_arrival_present.vmf

chamber 10 portal reloaded

Create a new instance and name it ‘arrival’. If you are looking for a particular test chamber, refer to the chart.

chamber 10 portal reloaded chamber 10 portal reloaded

You should place a portal at the end of the light bridge and another on the ceiling. Firstly, you need to set up few portals in the present and then set up few portals in the future. This will drop the most useful in-game item, the cube on the launch pad. Decide, whether you want the player to start in the present or the future. Portal Reloaded is a community made mod, available for free, that was released to celebrate the 10th birthday of Portal 2. The first step is to hit the switch on the right side of the test chamber. In addition to hearing the message about solving it a different way than intended, I noticed that the wall at the dead end had a message saying that I should be in the present timeline. As a result, I ended up in the future instead of the present. You can use Portal Reloaded’s arrival and departure logic for your custom map. I also solved room 10 a different way than the 'official' solution.















Chamber 10 portal reloaded